

{"id":2344,"date":"2021-08-20T17:08:46","date_gmt":"2021-08-20T21:08:46","guid":{"rendered":"https:\/\/strong-wp.cloud.fruitionqa.com\/games\/doom\/"},"modified":"2025-04-03T09:08:12","modified_gmt":"2025-04-03T13:08:12","slug":"doom","status":"publish","type":"games","link":"https:\/\/www.museumofplay.org\/games\/doom\/","title":{"rendered":"DOOM"},"content":{"rendered":"\n<p class=\"has-text-align-center\"><iframe loading=\"lazy\" class=\"\" src=\"\/\/www.youtube.com\/embed\/6y3sK4xKcVs?width%3D640%26amp%3Bheight%3D360%26amp%3Bautoplay%3D0%26amp%3Bvq%3Dlarge%26amp%3Brel%3D0%26amp%3Bcontrols%3D1%26amp%3Bautohide%3D2%26amp%3Bshowinfo%3D1%26amp%3Bmodestbranding%3D0%26amp%3Btheme%3Ddark%26amp%3Biv_load_policy%3D1%26amp%3Bwmode%3Dopaque\" allowfullscreen=\"allowfullscreen\" width=\"640\" height=\"360\" frameborder=\"0\"><\/iframe><\/p>\n\n\n\n<p><strong>Inducted Year: 2015<\/strong><\/p>\n\n\n\n<p><em>DOOM<\/em> shaped the course of gaming history.<\/p>\n\n\n\n<p>Led by John Carmack and John Romero, the development team at id Software created a landmark game in 1993 that popularized the first-person shooter genre. Games like <em>GoldenEye 007<\/em> (1997), <em>Half-Life <\/em>(1998), and <em>Halo<\/em> (2000) followed in the footsteps of <em>DOOM<\/em>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg\" alt=\"DOOM game box\" class=\"wp-image-9981\" width=\"253\" height=\"260\"\/><\/figure><\/div>\n\n\n\n<p><em>DOOM<\/em> was more than just a commercial success\u2014it also pioneered key aspects of game design and distribution that have become industry standards. The game\u2019s designers created a game \u201cengine\u201d that separated the game\u2019s basic functions from other aspects such as artwork. This allowed great flexibility in modifying the game, and other game designers began programming their games along the same lines. Id Software also tapped into emerging technologies to encourage multiplayer contests and digital distribution of <em>DOOM<\/em>.&nbsp; By making the first of three episodes of the game available for free and then asking users to pay for further digital downloads of material, id demonstrated the potential of a business model that today dominates much of the video gaming world.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"265\" height=\"350\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-64-Ad.jpg\" alt=\"Electronic gaming magazine\" class=\"wp-image-2346\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-64-Ad.jpg 265w, https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-64-Ad-227x300.jpg 227w\" sizes=\"auto, (max-width: 265px) 100vw, 265px\" \/><figcaption><sup>Electronic Gaming Monthly DOOM 64 Advertisement, 1997<\/sup><\/figcaption><\/figure><\/div>\n\n\n\n<p>People had been playing violent games of pretend for millennia, but <em>DOOM<\/em>\u2019s bloody battles with demonic monsters alarmed critics and politicians already on high alert about media violence. Although to this day research does not support claims that playing video games increases the propensity for real-life violence, <em>DOOM <\/em>became a highly visible symbol of the widespread debate over the role of games and violence in society, especially in the wake of the 1998 Columbine shootings, after which investigators discovered that the two gunmen, like tens of millions of other people, had played the game.<\/p>\n\n\n\n<p><em>DOOM <\/em>was a commercial success and spawned numerous sequels, but its most important legacy is the impact it has had on the form, function, feel, and perception of so many games that followed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Did You know?<\/h3>\n\n\n\n<p>According to designer John Romero, <em>DOOM<\/em>&#8216;s protagonist remained unnamed so the player could more easily assume the character&#8217;s identity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Related Content<\/h3>\n\n\n\n<p><a href=\"https:\/\/www.museumofplay.org\/2014\/08\/01\/preserving-john-romeros-first-computer-at-icheg\/\">Preserving John Romero\u2019s First Computer at ICHEG<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.museumofplay.org\/blog\/chegheads\/2009\/07\/graphic-violence-as-a-motivator-for-game-players\">Graphic Violence as a Motivator for Game Players?<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.museumofplay.org\/blog\/chegheads\/2015\/06\/the-first-class-of-the-world-video-game-hall-of-fame\">The First Class of the World Video Game Hall of Fame<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>Inducted Year: 2015<\/strong><br \/>\nDOOM shaped the course of gaming history.<br \/>\nLed by John Carmack and John Romero, the development team at id Software created a landmark game in 1993 that popularized the first-person shooter genre. Games like GoldenEye 007 (1997), Half-Life (1998), and Halo (2000) followed in the footsteps of DOOM.<br \/>\nDOOM was more than just a commercial success\u2014it also pioneered key aspects of game design and distribution that have become industry standards. The game\u2019s designers created a game \u201cengine\u201d that separated the [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":9981,"template":"","year_inducted":[97],"class_list":["post-2344","games","type-games","status-publish","has-post-thumbnail","year_inducted-97","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>DOOM - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/games\/doom\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"DOOM - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"Inducted Year: 2015 DOOM shaped the course of gaming history. Led by John Carmack and John Romero, the development team at id Software created a landmark game in 1993 that popularized the first-person shooter genre. Games like GoldenEye 007 (1997), Half-Life (1998), and Halo (2000) followed in the footsteps of DOOM. DOOM was more than just a commercial success\u2014it also pioneered key aspects of game design and distribution that have become industry standards. The game\u2019s designers created a game \u201cengine\u201d that separated the [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.museumofplay.org\/games\/doom\/\" \/>\n<meta property=\"og:site_name\" content=\"The Strong National Museum of Play\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/TheStrongMuseum\/\" \/>\n<meta property=\"article:modified_time\" content=\"2025-04-03T13:08:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"800\" \/>\n\t<meta property=\"og:image:height\" content=\"800\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/\",\"url\":\"https:\/\/www.museumofplay.org\/games\/doom\/\",\"name\":\"DOOM - The Strong National Museum of Play\",\"isPartOf\":{\"@id\":\"https:\/\/www.museumofplay.org\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg\",\"datePublished\":\"2021-08-20T21:08:46+00:00\",\"dateModified\":\"2025-04-03T13:08:12+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.museumofplay.org\/games\/doom\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage\",\"url\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg\",\"contentUrl\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg\",\"width\":800,\"height\":800,\"caption\":\"DOOM game box\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.museumofplay.org\/games\/doom\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.museumofplay.org\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"DOOM\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.museumofplay.org\/#website\",\"url\":\"https:\/\/www.museumofplay.org\/\",\"name\":\"The Strong National Museum of Play\",\"description\":\"Visit the Ultimate Play Destination\",\"publisher\":{\"@id\":\"https:\/\/www.museumofplay.org\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.museumofplay.org\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.museumofplay.org\/#organization\",\"name\":\"The Strong National Museum of Play\",\"url\":\"https:\/\/www.museumofplay.org\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.museumofplay.org\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/05\/The-Strong-Museum-Logo.png\",\"contentUrl\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/05\/The-Strong-Museum-Logo.png\",\"width\":720,\"height\":216,\"caption\":\"The Strong National Museum of Play\"},\"image\":{\"@id\":\"https:\/\/www.museumofplay.org\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/TheStrongMuseum\/\",\"https:\/\/x.com\/museumofplay\",\"https:\/\/www.instagram.com\/museumofplayroc\/\",\"https:\/\/www.linkedin.com\/company\/the-strong\/\",\"https:\/\/www.youtube.com\/user\/MuseumofPlay\",\"https:\/\/en.wikipedia.org\/wiki\/The_Strong_National_Museum_of_Play\"]}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"DOOM - The Strong National Museum of Play","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.museumofplay.org\/games\/doom\/","og_locale":"en_US","og_type":"article","og_title":"DOOM - The Strong National Museum of Play","og_description":"Inducted Year: 2015 DOOM shaped the course of gaming history. Led by John Carmack and John Romero, the development team at id Software created a landmark game in 1993 that popularized the first-person shooter genre. Games like GoldenEye 007 (1997), Half-Life (1998), and Halo (2000) followed in the footsteps of DOOM. DOOM was more than just a commercial success\u2014it also pioneered key aspects of game design and distribution that have become industry standards. The game\u2019s designers created a game \u201cengine\u201d that separated the [...]","og_url":"https:\/\/www.museumofplay.org\/games\/doom\/","og_site_name":"The Strong National Museum of Play","article_publisher":"https:\/\/www.facebook.com\/TheStrongMuseum\/","article_modified_time":"2025-04-03T13:08:12+00:00","og_image":[{"width":800,"height":800,"url":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_site":"@museumofplay","twitter_misc":{"Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/www.museumofplay.org\/games\/doom\/","url":"https:\/\/www.museumofplay.org\/games\/doom\/","name":"DOOM - The Strong National Museum of Play","isPartOf":{"@id":"https:\/\/www.museumofplay.org\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage"},"image":{"@id":"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage"},"thumbnailUrl":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg","datePublished":"2021-08-20T21:08:46+00:00","dateModified":"2025-04-03T13:08:12+00:00","breadcrumb":{"@id":"https:\/\/www.museumofplay.org\/games\/doom\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.museumofplay.org\/games\/doom\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.museumofplay.org\/games\/doom\/#primaryimage","url":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg","contentUrl":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/Doom-sq.jpg","width":800,"height":800,"caption":"DOOM game box"},{"@type":"BreadcrumbList","@id":"https:\/\/www.museumofplay.org\/games\/doom\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.museumofplay.org\/"},{"@type":"ListItem","position":2,"name":"DOOM"}]},{"@type":"WebSite","@id":"https:\/\/www.museumofplay.org\/#website","url":"https:\/\/www.museumofplay.org\/","name":"The Strong National Museum of Play","description":"Visit the Ultimate Play Destination","publisher":{"@id":"https:\/\/www.museumofplay.org\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.museumofplay.org\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.museumofplay.org\/#organization","name":"The Strong National Museum of Play","url":"https:\/\/www.museumofplay.org\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.museumofplay.org\/#\/schema\/logo\/image\/","url":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/05\/The-Strong-Museum-Logo.png","contentUrl":"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/05\/The-Strong-Museum-Logo.png","width":720,"height":216,"caption":"The Strong National Museum of Play"},"image":{"@id":"https:\/\/www.museumofplay.org\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/TheStrongMuseum\/","https:\/\/x.com\/museumofplay","https:\/\/www.instagram.com\/museumofplayroc\/","https:\/\/www.linkedin.com\/company\/the-strong\/","https:\/\/www.youtube.com\/user\/MuseumofPlay","https:\/\/en.wikipedia.org\/wiki\/The_Strong_National_Museum_of_Play"]}]}},"publishpress_future_workflow_manual_trigger":{"enabledWorkflows":[]},"_links":{"self":[{"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/games\/2344","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/games"}],"about":[{"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/types\/games"}],"author":[{"embeddable":true,"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/users\/1"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/media\/9981"}],"wp:attachment":[{"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/media?parent=2344"}],"wp:term":[{"taxonomy":"year_inducted","embeddable":true,"href":"https:\/\/www.museumofplay.org\/wp-json\/wp\/v2\/year_inducted?post=2344"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}