

{"id":25432,"date":"2024-09-23T11:54:20","date_gmt":"2024-09-23T15:54:20","guid":{"rendered":"https:\/\/www.museumofplay.org\/?p=25432"},"modified":"2024-09-23T11:54:21","modified_gmt":"2024-09-23T15:54:21","slug":"role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games","status":"publish","type":"post","link":"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/","title":{"rendered":"Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games"},"content":{"rendered":"\n<p>A crack of thunder. The rattling of chains. Roars of monsters in the depths. A song to guide your way. These words stoke our imaginations and illustrate how stories are told via the evocation of sound. When people imagine playing a tabletop role-playing game (TTRPG) such as Dungeons &amp; Dragons, they envision people in costume rolling dice, moving small, hand-painted figurines, and navigating sprawling maps of the dungeons that are being delved.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"769\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-769x1024.jpg\" alt=\"Image of Dungeons &amp; Dragons display, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25420\" style=\"width:287px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-769x1024.jpg 769w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-225x300.jpg 225w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-768x1023.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit.jpg 1066w\" sizes=\"auto, (max-width: 769px) 100vw, 769px\" \/><figcaption class=\"wp-element-caption\">Dungeons &#038; Dragons display, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p>In addition to these material components, however, at the root of every TTRPG experience are stories created by the players and sonic performances that happen as a result. In tabletop role-playing games, sound and story are inseparable. The players at the TTRPG table must evoke worlds, actions, and people through description\u2014recounting what is seen, experienced, and heard within the theater of the mind.<\/p>\n\n\n\n<p>Thanks to the generosity of The Strong National Museum of Play, I was awarded a Valentine-Cosman Research Fellowship. With this fellowship, I was able to spend two weeks going through The Strong\u2019s extensive collection of TTRPG artifacts and associated archival documents in the Brian Sutton-Smith Library and Archives of Play to support my dissertation research on music and sound within TTRPG communities. What I found during my time demonstrated how sound and music has spurred creativity, conveyed literary genre, and inspired storytelling among both TTRPG writers and players since the inception of the genre.<\/p>\n\n\n\n<p>The vast collection of TTRPG sourcebooks at The Strong includes games that span five decades of TTRPG play and cover the gamut of literary genres, ranging from the ubiquitous Dungeons &amp; Dragons (1974) to obscure titles such as Woof Meow (1988). These books serve as manuals on the rules of play, \u201chow-to guides\u201d for acting as a character, and as primers for creative writing and sonic performance. In most of the books I examined, the designers of these games emphasized the need for dramatic storytelling. In a playtest copy of Dungeons and Dragons for Beginners (1979), Gary Gygax and Eric Holmes describe \u201cDungeon Mastering as a Fine Art,\u201d that laid out the needs for theatrics:<\/p>\n\n\n\n<p class=\"has-text-align-center\">\u201cDramatize the adventure as much as possible, describe the scenery, if any. Non-player characters should have appropriate speech, orcs are gruff and ungrammatical, knights talk in flowery phrases and always say \u201cthou\u201d rather than \u201cyou.\u201d \u2026 The dramatic talents of the Dungeon Master should be used to their fullest extent. It adds to the fun.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"741\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-741x1024.jpg\" alt=\"Image of a cover for Star Trek roleplaying game, 1999, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25421\" style=\"width:289px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-741x1024.jpg 741w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-217x300.jpg 217w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-768x1061.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-1112x1536.jpg 1112w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-1483x2048.jpg 1483w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Star-Trek-RPG-1999-cover-scaled.jpg 1853w\" sizes=\"auto, (max-width: 741px) 100vw, 741px\" \/><figcaption class=\"wp-element-caption\">Star Trek roleplaying game, 1999, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p>In other games, the role of the game master extends beyond general descriptions and into evoking source material and genre through audio. Star Trek: Roleplaying Game (1999), from Last Unicorn Games, establishes the need for musical props and sonic \u201crecognitional signals\u201d like writing and performing a&nbsp;<em>Star Trek<\/em>-esque \u201cCaptain\u2019s Log\u201d in the style of the television series, or playing Alexander Courage and Gene Rodenberry\u2019s iconic&nbsp;<em>Star Trek&nbsp;<\/em>theme song to establish mood at the beginning of a session.<\/p>\n\n\n\n<p>Cyberpunk (1988) from R. Talsorian Games Inc. presses the need for atmosphere to evoke the game\u2019s dark, futuristic setting and suggests an appropriate sonic environment, instructing players to:<\/p>\n\n\n\n<p class=\"has-text-align-center\">Get out your heaviest rock tapes and play them during your run. Encourage your players to wear leather and mirror-shades. Adopt the slang and invent your own\u2026 This is the dark future here; and it can\u2019t be accurately portrayed in a brightly lit room with milk and cookies on the table.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-768x1024.jpg\" alt=\"Image of a roleplaying book for Cyberpunk, 1988, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25418\" style=\"width:277px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-768x1024.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-225x300.jpg 225w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-1152x1536.jpg 1152w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-1536x2048.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Cyberpunk-1988-scaled.jpg 1920w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><figcaption class=\"wp-element-caption\">Cyberpunk, 1988, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p>Additionally, Cyberpunk doubles down on the sonic atmosphere for its setting, providing the option of playing as a \u201cRockerboy\/girl\u201d who uses music of any genre to make political statements, as well as provide in-narrative music reviews of fictional bands and albums such as Johnny Silverhand\u2019s\u00a0<em>A Cool Metal Fire<\/em>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"723\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Song-of-goldmoon-723x1024.png\" alt=\"Image of lyrics for \u201cSong of Goldmoon,\u201d The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25423\" style=\"width:234px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Song-of-goldmoon-723x1024.png 723w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Song-of-goldmoon-212x300.png 212w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Song-of-goldmoon-768x1088.png 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Song-of-goldmoon.png 878w\" sizes=\"auto, (max-width: 723px) 100vw, 723px\" \/><figcaption class=\"wp-element-caption\">\u201cSong of Goldmoon,\u201d The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p><\/p>\n\n\n\n<p>TTRPG companies\u2019 attention to sonic and musical detail also extended into providing musical material as role-playing aids, starting as early as 1984. In an official game adventure for TSR\u2019s Advanced Dungeons &amp; Dragons entitled Dragonlance: Dragons of Despair (1984), the author Tracy Hickman, along with members of the design staff Michael Williams and Carl Smith, composed \u201cSong of Goldmoon,\u201d a song specifically for use in the module. Hickman calls out this piece as vital to the adventure and instructs that one of the players read the lyrics aloud, or, if any players have \u201cnatural minstrel abilities,\u201d to sing it with the music provided. TSR\u2019s foray into musical material continued into the 1990s. The Strong houses one of TSRs Advanced Dungeons &amp; Dragons audio adventures that includes a CD for use during play.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-1024x768.jpg\" alt=\"Image of a CD cover for Ravenloft \u201cA Light in the Belfry\u201d CD, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25419\" style=\"width:327px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-1024x768.jpg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-300x225.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-768x576.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-1536x1152.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Light-in-the-Belfry-CD-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Ravenloft \u201cA Light in the Belfry\u201d CD, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p>Ravenloft: A Light in The Belfry (1995) is a full campaign for Advanced Dungeons &amp; Dragons set in D&amp;D\u2019s horror genre setting, Ravenloft. Along with the text, the adventure includes a CD with 87 different tracks that include narrative performances of the in-game story and atmospheric descriptions, as well as sound effects that enhance a spooky atmosphere. The CD is integral to play as the first 13 tracks tell the story of the adventure\u2019s antagonist, Morgoroth, that players discover as a part of the game. The tracks on the CD are meant to be played as the players explore a haunted house, with each of its rooms having a dedicated narration and musical elements associated with the horror genre, such as eerie strings, bells, and synthesizers.<\/p>\n\n\n\n<p>In addition to the musical and sonic work published by game companies, The Strong houses collections of unpublished materials from various game designers as well as materials created by TTRPG players for personal and public play. In particular, the Play Generated Map and Document Archive papers (PlaGMaDA) contain thousands of player-generated documents including character sheets, maps, GM notes, and homebrew adventures. PlaGMaDa offers insight into a lived TTRPG past and shows how players from various backgrounds interacted with sonic and musical ideas. Within the parts of PlaGMaDA that I was able to look through during my short time in the archives, I found that players experienced and engaged with music in different ways.<\/p>\n\n\n\n<p>Many of these instances consisted of small notes of things that implied the presence of musical objects. In a collection of notes and maps for a game of Chaosium Inc.\u2019s Call of Cthulhu, the game master detailed a short list of things in an apartment: \u201cLiquor, Hi-Fi jazz records, promo glossies, occult books.\u201d Despite the innocuous nature of this note, its inclusion suggests the owner of this apartment listened to \u201cHi-Fi Jazz,\u201d and this in turn generates assumptions based on what the game master and the players associate with that genre of music.<\/p>\n\n\n\n<p>Players also explored the possibilities of music within their games in another collection of character sheets dated between 2004-2007. A player drafted a song for a character they were playing in Mage: The Ascension (White Wolf Publishing, Inc., 1993). Set in the gothic-punk universe of the World of Darkness games, the song features edgy lyrics typical of a punk song.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"771\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-771x1024.jpg\" alt=\"Illustration of handwritten lyrics for Mage: The Ascension song lyrics, Play Generated Map and Document Archive (PlaGMaDA) papers, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25422\" style=\"width:375px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-771x1024.jpg 771w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-226x300.jpg 226w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-768x1020.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-1156x1536.jpg 1156w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-1542x2048.jpg 1542w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Mage-the-ascension-song-lyrics-scaled.jpg 1927w\" sizes=\"auto, (max-width: 771px) 100vw, 771px\" \/><figcaption class=\"wp-element-caption\">Mage: The Ascension song lyrics, Play Generated Map and Document Archive (PlaGMaDA) papers, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p>The document shows how the player engaged with music by writing lyrics themselves, as well as implies that they were thinking critically about their writing. The crossed-out lyrics and rewritten lines imply that the player spent more than a few moments on their writing. In a sticky note attached to these lyrics the donor states: \u201cDraft of a song [player\u2019s name] wrote on as his MagePC [player character] Rain from the 06 game.\u201d There is no record indicating whether this song was ever performed or what it possibly sounded like; however, its presence demonstrates how TTRPGs provide space in which creativity and musical practice can be explored through a play environment.<\/p>\n\n\n\n<p>My time during my fellowship at The Strong has had a profound impact on my research into music and TTRPG communities. Contemporary TTRPG communities often consider the use of sound as a modern phenomenon that align with the resurgence of popularity in the genre since the mid-2010s. However, I hope my research conducted at The Strong will establish that music and sound have long been integral to TTRPGs as a creative practice.<\/p>\n\n\n\n<p>Play, especially play through music and sound, is often ephemeral, as these moments between friends are not (usually) recorded. &nbsp;I was confronted by this ephemerality while examining the William J. Hoyt Dungeon\u2019s &amp; Dragons Collection housed at The Strong. Hoyt was one of the first people to play Dungeons &amp; Dragonsin the 1960s as a part of Dave Arneson\u2019s wargaming group in the Twin Cities area. In a short 15-second sound clip from a slideshow Hoyt put together about the creation of D&amp;D, he shows a copy of the game Dungeon! (TSR, 1975) and reminisced on these decades-ago moments that exist now only in Hoyt\u2019s memory. Like so many gaming groups in today\u2019s world, Hoyt describes these playful moments with fondness, and speaks to the sustained importance of music and sound in TTRPG play:<\/p>\n\n\n\n<p>\u201cThis is my first copy of Dungeon!. We played this game over, and over, and just loved this game. We played it, and made up songs, and just had a great time playing this game.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"846\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-1024x846.jpg\" alt=\"Image of a CD cover for Dungeon!, 1975, Gift of William J. Hoyt, The Strong National Museum of Play, Rochester, NY.\" class=\"wp-image-25417\" style=\"width:378px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-1024x846.jpg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-300x248.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-768x635.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-1536x1269.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/dungeon-Hoyt-2048x1692.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Dungeon!, 1975, Gift of William J. Hoyt, The Strong National Museum of Play, Rochester, NY.<\/figcaption><\/figure><\/div>\n\n\n<p><em>Written by Andrew Borecky, 2024 Valentine-Cosman Research Fello<\/em>w<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A crack of thunder. The rattling of chains. Roars of monsters in the depths. A song to guide your way. These words stoke our imaginations and illustrate how stories are told via the evocation of sound. When people imagine playing a tabletop role-playing game (TTRPG) such as Dungeons &amp; Dragons, they envision people in costume rolling dice, moving small, hand-painted figurines, and navigating sprawling maps of the dungeons that are being delved.<br \/>\nIn addition to these material components, however, at the [&#8230;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"7144,8746,8344,8882,9006,8471","_relevanssi_noindex_reason":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[51,47,32,369,368],"tags":[],"class_list":["post-25432","post","type-post","status-publish","format-standard","category-board-games","category-brian-sutton-smith-library-and-archives-of-play-at-the-strong","category-exhibits","category-guest-blogger","category-research-fellow","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"A crack of thunder. The rattling of chains. Roars of monsters in the depths. A song to guide your way. These words stoke our imaginations and illustrate how stories are told via the evocation of sound. When people imagine playing a tabletop role-playing game (TTRPG) such as Dungeons &amp; Dragons, they envision people in costume rolling dice, moving small, hand-painted figurines, and navigating sprawling maps of the dungeons that are being delved. In addition to these material components, however, at the [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\" \/>\n<meta property=\"og:site_name\" content=\"The Strong National Museum of Play\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/TheStrongMuseum\/\" \/>\n<meta property=\"article:published_time\" content=\"2024-09-23T15:54:20+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-09-23T15:54:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-769x1024.jpg\" \/>\n<meta name=\"author\" content=\"Shane Rhinewald\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:site\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Shane Rhinewald\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\"},\"author\":{\"name\":\"Shane Rhinewald\",\"@id\":\"https:\/\/www.museumofplay.org\/#\/schema\/person\/1dfa80fb1d672f84fb8b0f2c3733cc5b\"},\"headline\":\"Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games\",\"datePublished\":\"2024-09-23T15:54:20+00:00\",\"dateModified\":\"2024-09-23T15:54:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\"},\"wordCount\":1604,\"publisher\":{\"@id\":\"https:\/\/www.museumofplay.org\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/09\/Strong-DD-Exhibit-769x1024.jpg\",\"articleSection\":[\"Board Games\",\"Brian Sutton-Smith Library and Archives of Play at The Strong\",\"Exhibits\",\"Guest Blogger\",\"Research Fellow\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\",\"url\":\"https:\/\/www.museumofplay.org\/blog\/role-playing-with-sound-a-sonic-history-of-tabletop-role-playing-games\/\",\"name\":\"Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games - 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