

{"id":26960,"date":"2025-02-28T11:04:50","date_gmt":"2025-02-28T16:04:50","guid":{"rendered":"https:\/\/www.museumofplay.org\/?p=26960"},"modified":"2025-02-28T11:05:19","modified_gmt":"2025-02-28T16:05:19","slug":"teaching-dungeons-dragons-continuing-the-years-of-storytelling","status":"publish","type":"post","link":"https:\/\/www.museumofplay.org\/blog\/teaching-dungeons-dragons-continuing-the-years-of-storytelling\/","title":{"rendered":"Teaching Dungeons &amp; Dragons: Continuing the Years of Storytelling"},"content":{"rendered":"\n<p>It is always an exciting thing to have your personal hobbies suddenly become relevant to your work. But imagine my shock when I got asked by multiple teams here at The Strong Museum to run Dungeons and Dragons (D&amp;D) games so that my colleagues could get familiar with the game in preparation for working on our <a href=\"https:\/\/www.museumofplay.org\/exhibit\/dungeons-and-dragons\/\">Dungeons &amp; Dragons: 50 Years of Storytelling<\/a> exhibit!<\/p>\n\n\n\n<p>While I have run multiple tabletop role-play games (TTRPG) for friends, I had only recently started dipping my toes into the role of Dungeon Master (DM) \u2014the term used for the person who is running a Dungeons &amp; Dragons campaign. Before this, I had also exclusively run <a href=\"https:\/\/www.museumofplay.org\/blog\/continuing-the-adventure-from-home-tabletop-role-play-games-while-social-distancing\/\">games online<\/a>, over a Discord voice call using Roll20, a virtual tabletop service. In that setting, we don\u2019t use cameras for our games so no one can see my facial expressions as I do silly character voices or see me searching for music while players talk to each other. The idea of standing in front of people while doing this can be intimidating. And it is no wonder why DMs are harder to find than players in the TTRPG community\u2014it\u2019s a lot of work to prepare such a game, even a short one! Nonetheless, I undertook the challenge, hoping to share this wonderful game we were celebrating at the museum with my co-workers.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"456\" height=\"592\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Red-Dragons-Tale.png\" alt=\"Dungeons &amp; Dragons Red Dragon\u2019s Tale: a LEGO Adventure, 2024, The LEGO Group and Wizards of the Coast.\" class=\"wp-image-26964\" style=\"width:275px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Red-Dragons-Tale.png 456w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Red-Dragons-Tale-231x300.png 231w\" sizes=\"auto, (max-width: 456px) 100vw, 456px\" \/><figcaption class=\"wp-element-caption\">Dungeons &amp; Dragons Red Dragon\u2019s Tale: a LEGO Adventure, 2024, The LEGO Group and Wizards of the Coast.<\/figcaption><\/figure><\/div>\n\n\n<p>The first question was if I was going to undertake a homebrewed adventure or use something pre-written. I immediately decided since I had access to many published short adventures, we would use one of those, since I could be confident they had been tested and designed with beginners to the game in mind. I searched and searched online and consulted many modules I own, but nothing felt quite right for what was needed . . . that is until LEGO announced their Dungeons &amp; Dragons: Red Dragon&#8217;s Tale set <em>and<\/em> <a href=\"https:\/\/www.museumofplay.org\/blog\/continuing-the-adventure-from-home-tabletop-role-play-games-while-social-distancing\/\">free module<\/a>. I couldn\u2019t believe our luck that they were coming out with exactly what was needed: A short and sweet 5th edition module designed to teach the game to new players, complete with pre-made character sheets, a delightful silly adventure, and they even provided music to play alongside gameplay for DMs! Not only that, but Wizards of the Coast streamed an <a href=\"https:\/\/www.youtube.com\/watch?v=6GkSDchj7uE\">actual play<\/a> of the module run by Anjali Bhimani, so I got to see how the module should play out.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"829\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-829x1024.jpeg\" alt=\"Dungeons &amp; Dragons Monster Manual, 2014, The Strong National Museum of Play, Rochester, New York.\" class=\"wp-image-26968\" style=\"width:291px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-829x1024.jpeg 829w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-243x300.jpeg 243w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-768x949.jpeg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-1243x1536.jpeg 1243w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Monster-Manual-1658x2048.jpeg 1658w\" sizes=\"auto, (max-width: 829px) 100vw, 829px\" \/><figcaption class=\"wp-element-caption\">Dungeons &amp; Dragons Monster Manual, 2014, The Strong National Museum of Play, Rochester, New York.<\/figcaption><\/figure><\/div>\n\n\n<p>While it had almost everything a few things were missing. For monster stat blocks or descriptions of certain spells and items, the module referred to the 2014 5th-Edition books, which thankfully the museum has in our collection. As a result, I was able to look up everything I needed and have those descriptions at the ready for the games. There also was the small issue that the LEGO set itself was not going to be released in time for our event, so maps and miniatures for the characters were going to have to be a little different. Thankfully the internet offers access to a wealth of wonderful people who provide 3D print files for miniatures as well as maps! And Martin Reinhardt, our Arcade Conservation Technician here at the museum, was happy to help in printing everything for us!<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-768x1024.jpg\" alt=\"Dungeons &amp; Dragons game set up, 2024, image courtesy of the author.\" class=\"wp-image-26965\" style=\"width:247px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-768x1024.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-225x300.jpg 225w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-1152x1536.jpg 1152w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-1536x2048.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/set-up-scaled.jpg 1920w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><figcaption class=\"wp-element-caption\">Dungeons &amp; Dragons game set up, 2024, image courtesy of the author.<\/figcaption><\/figure><\/div>\n\n\n<p>Map and miniatures, ready! Module, ready! Music at the ready! Now to teach a game that has been around for 50 years, has had multiple editions, and is intimidating for newcomers to approach. I fully acknowledge that Dungeons &amp; Dragons is a lot to learn and can be hard to get into if all you see with the game are people rolling dice, doing math, accessorized with massive books that are essentially textbooks for the game. I also will fully admit to players I often do not know all the rules\u2014I applaud those who have it all memorized though! So where to start? I knew we needed a game that was going to provide a very general overview of various encounters and the most used mechanics of the game.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-1024x768.jpg\" alt=\"Members of the Collections Team playing and watching Dungeons &amp; Dragons game session, image courtesy of Kristy Hisert.\" class=\"wp-image-26966\" style=\"width:312px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-1024x768.jpg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-300x225.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-768x576.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-1536x1152.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Collections-team-dnd-game-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Members of the Collections Team playing and watching Dungeons &amp; Dragons game session, image courtesy of Kristy Hisert.<\/figcaption><\/figure><\/div>\n\n\n<p>The first sessions I ran for members of our Collections Team were with co-workers who had played TTRPGs or knew a little of them beforehand, so we could jump in more easily. We played the full module over the course of two 2.5-hour sessions. The second group, our Marketing Team, were almost all new to roleplay games, so I decided to consider what would have been helpful to me when I started playing this massive and intimidating game. Having dice provided and a sheet made for me was a must, plus a clear idea of what I could do during each round of combat felt like a good place to start. Carefully I put together little binders with sheets, spell cards, magical item cards, dry erase markers to mark off on the sheets with, a bag of dice, and this <a href=\"https:\/\/matthewperkins.net\/store\/product\/69\/\">handy free PDF <\/a>by Matthew Perkins that explains what players can do on their turns in combat in 5e. Perkins\u2019 website even acknowledges in the description of the PDF that \u201cThis game is complicated!\u201d and explains he made the sheets to help onboard new players.<\/p>\n\n\n\n<p>With the binders made, I decided to also cut out some pieces of the LEGO module to narrow in on the experience of a \u201ctypical game.\u201d I knew I wanted to have a combat encounter, some investigation, a small social encounter to get into the roleplaying, but I didn\u2019t want us to linger too long on Skill Checks or posing optional scenes to players. Also, for both groups and in general as a DM, I am a huge fan of what is called \u201cRule of Cool\u201d in my games. This means that while the game\u2019s rules may say: you can only move x amount of feet and only do this, I say: if it sounds cool and is within reason then give it a try, let\u2019s have a dice roll still determine if you can do it or not. I always try to provide the space for my players to find alternative solutions. This could mean allowing a player character to talk their way out of combat or to sneak around to avoid an encounter.<\/p>\n\n\n\n<p>Providing the space for players to make the adventure theirs has always been a goal of mine as a DM. After all, to quote Matthew Mercer from Critical Role, \u201cHow do you want to do this?\u201d is what we ask players when they are about to defeat a foe in combat! We provide the player with the moment to shine and take control of the narrative of how they want to finish the enemies. But it can be hard to answer this question when just learning TTRPGs. When we started one game and I asked a player this question, the player hesitantly started to describe their finishing blow during the first combat encounter. But by the end of the game, we had excited descriptions and gestures as our heroes saved the day from the evil sorcerer! To see this transformation in just over two hours was amazing and I was so happy to see everyone enjoying the game.<\/p>\n\n\n\n<p>Getting to share this game that has generated so many stories and imaginations for half a century now with co-workers was truly a delight. And I was happy to have the opportunity to be the one to run a game for them. The experience also provided me with a moment to step back and remember that, despite all the books, lore, and changes to the game over the years, it is just that: a game. And having fun with it, adjusting it to the players is always important as a DM. So even though I was there to teach others, I also learned a great deal from this experience and am ready for more stories to tell, whether it be online with friends or at work!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It is always an exciting thing to have your personal hobbies suddenly become relevant to your work. But imagine my shock when I got asked by multiple teams here at The Strong Museum to run Dungeons and Dragons (D&amp;D) games so that my colleagues could get familiar with the game in preparation for working on our Dungeons &amp; Dragons: 50 Years of Storytelling exhibit!<br \/>\nWhile I have run multiple tabletop role-play games (TTRPG) for friends, I had only recently started dipping [&#8230;]<\/p>\n","protected":false},"author":59,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"8151,8124,24608,25744,7970,19000","_relevanssi_noindex_reason":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[51,32,46,43,44],"tags":[],"class_list":["post-26960","post","type-post","status-publish","format-standard","category-board-games","category-exhibits","category-games","category-people-at-play","category-popular-culture","entry","has-post-thumbnail"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Teaching Dungeons &amp; Dragons: Continuing the Years of Storytelling - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/blog\/teaching-dungeons-dragons-continuing-the-years-of-storytelling\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Teaching Dungeons &amp; Dragons: Continuing the Years of Storytelling - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"It is always an exciting thing to have your personal hobbies suddenly become relevant to your work. But imagine my shock when I got asked by multiple teams here at The Strong Museum to run Dungeons and Dragons (D&amp;D) games so that my colleagues could get familiar with the game in preparation for working on our Dungeons &amp; Dragons: 50 Years of Storytelling exhibit! While I have run multiple tabletop role-play games (TTRPG) for friends, I had only recently started dipping [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.museumofplay.org\/blog\/teaching-dungeons-dragons-continuing-the-years-of-storytelling\/\" \/>\n<meta property=\"og:site_name\" content=\"The Strong National Museum of Play\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/TheStrongMuseum\/\" \/>\n<meta property=\"article:published_time\" content=\"2025-02-28T16:04:50+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-02-28T16:05:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/02\/Red-Dragons-Tale.png\" \/>\n\t<meta property=\"og:image:width\" content=\"456\" \/>\n\t<meta property=\"og:image:height\" content=\"592\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Lindsey Barnick\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:site\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Lindsey Barnick\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.museumofplay.org\/blog\/teaching-dungeons-dragons-continuing-the-years-of-storytelling\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/teaching-dungeons-dragons-continuing-the-years-of-storytelling\/\"},\"author\":{\"name\":\"Lindsey Barnick\",\"@id\":\"https:\/\/www.museumofplay.org\/#\/schema\/person\/2fcca94bd5156bce2a6a2b7fa8a8a086\"},\"headline\":\"Teaching Dungeons &amp; 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But imagine my shock when I got asked by multiple teams here at The Strong Museum to run Dungeons and Dragons (D&amp;D) games so that my colleagues could get familiar with the game in preparation for working on our Dungeons &amp; Dragons: 50 Years of Storytelling exhibit! 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