

{"id":28044,"date":"2025-07-20T11:33:35","date_gmt":"2025-07-20T15:33:35","guid":{"rendered":"https:\/\/www.museumofplay.org\/?p=28044"},"modified":"2025-07-21T09:26:54","modified_gmt":"2025-07-21T13:26:54","slug":"the-great-old-one-call-of-cthulhus-rise-and-influence-in-games","status":"publish","type":"post","link":"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/","title":{"rendered":"The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games."},"content":{"rendered":"\n<p>Within the last few years, tabletop roleplay games (TTRPGS) have seen a boost in popularity. And while Dungeons &amp; Dragons has become the name synonymous with the game genre in the United States, many other games deserve attention. One game has exerted a great deal of influence over how we play these games today, and has expanded into board games, card games, and video games over the decades. I am talking about Chaosium\u2019s Call of Cthulhu TTRPG. Using the Cthulhu mythos from H.P. Lovecraft\u2019s books, the TTRPG has endured for more than 40 years and, now that it has reached its 7th edition, I thought it was time to take a closer look at this game.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-800x1024.jpeg\" alt=\"Call of Cthulhu, 1981, The Strong National Museum of Play, Rochester, New York.\" class=\"wp-image-28050\" style=\"width:278px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-800x1024.jpeg 800w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-234x300.jpeg 234w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-768x983.jpeg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-1200x1536.jpeg 1200w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-1599x2048.jpeg 1599w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-scaled.jpeg 1999w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption class=\"wp-element-caption\">Call of Cthulhu, 1981, The Strong National Museum of Play, Rochester, New York.<\/figcaption><\/figure><\/div>\n\n\n<p>First let us get some big questions out of the way: who is Cthulhu and what is the Cthulhu mythos? Cthulhu is the creation of American author H.P. Lovecraft, who is considered by some to be the father of the cosmic horror genre. Using elements of science-fiction and fantasy, Lovecraft built the mythos of the various types of eldritch beings called the Outer Gods, Elder Gods, and the Great Old Ones. According to Chaosium\u2019s website \u201cCthulhu is a Great Old One. With the rest of his race, he sleeps in a vast tomb at the bottom of the Pacific Ocean. Cthulhu seems to be the most important Great Old One on Earth.\u201d Featured originally in Lovecraft\u2019s 1928 short story \u201cCall of Cthulhu,\u201d the ancient sleeping being is described as \u201ca monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery looking body, prodigious claws on hind and fore feet, and long, and narrow wings behind.\u201d So Cthulhu ranks as a very scary monster and a thing of nightmares for some. The mythos itself is the various lore, monsters, and the \u201c\u2018Lovecraftian horror stories\u201d that were created around the sleeping Great Old One.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"646\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-646x1024.jpg\" alt=\"The Threshold to Destiny: The Elder Party, 1992, The Strong National Museum of Play, Rochester, New York.\" class=\"wp-image-28057\" style=\"width:278px\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-646x1024.jpg 646w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-189x300.jpg 189w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-768x1217.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-970x1536.jpg 970w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1-1293x2048.jpg 1293w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Threshold-to-Destiny-1-1.jpg 1578w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><figcaption class=\"wp-element-caption\">The Threshold to Destiny: The Elder Party, 1992, The Strong National Museum of Play, Rochester, New York.<\/figcaption><\/figure><\/div>\n\n\n<p>Jumping ahead to 1975, after receiving a \u201cparticularly good tarot card reading,\u201d Greg Stafford decided to take the leap and start a company that would allow him to combine his hobbies in fantasy stories and war games into one. He called it Chaosium. The company is now in its 50th year and has had quite the journey along the way. In the late 1970s, Chaosium acquired the licenses for H.P. Lovecraft\u2019s writings from Arkham House. According to Shannon Appelcline, in November 1981 Sandy Peterson\u2019s Call of Cthulhu TTRPG was released, and gradually it became the company\u2019s top RPG, eventually eclipsing other Chaosium games for most of its history. During times of financial struggles, Chaosium concentrated all its updates and new content on Cthulhu because it was so popular, and eventually it became the company\u2019s signature game. One report recounts that in 1992 when the 5th edition of the game came out, Cthulhu emerged as the core of Chaosium\u2019s image and business, something the company played up with their Cthulhu for President rallies at Gen Con that year.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-782x1024.jpeg\" alt=\"Cthulhu Classics, 1989, The Strong National Museum of Play, Rochester, New York.\" class=\"wp-image-28051\" style=\"width:278px\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-782x1024.jpeg 782w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-229x300.jpeg 229w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-768x1006.jpeg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-1173x1536.jpeg 1173w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-1564x2048.jpeg 1564w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Cthulhu-Classics-scaled.jpeg 1955w\" sizes=\"auto, (max-width: 782px) 100vw, 782px\" \/><figcaption class=\"wp-element-caption\">Cthulhu Classics, 1989, The Strong National Museum of Play, Rochester, New York.<\/figcaption><\/figure><\/div>\n\n\n<p>So what set this game apart from others? While the game\u2019s atmosphere and horror genre certainly contributed, in Appelcline\u2019s writeup on Chaosium\u2019s history in <em>Designers &amp; Dragons <\/em>states, \u201cCall of Cthulhu changed the way that people thought about roleplaying . . . because it suggested a whole new world of adventure.\u201d This new kind of adventure meant that players were no longer about hacking and slashing their way through combat, but were instead Investigators, average individuals in our world who were encountering the supernatural. It also introduced a \u201cmental landscape\u201d with the sanity system built into the game. This causes the Investigators to experience shocks when they encounter eldritch horrors beyond their comprehension. As these Investigators were just average people, it made the risk of characters succumbing to phobias and other madness a mechanic in the game. This essentially then made a character\u2019s emotional traits part of the character sheet and mechanics, which could help guide a player in how to roleplay their character. Greg Stafford later referred to this kind of roleplaying as story-telling roleplay games. He said these games engaged with the \u201centirety of the players\u2019 creative capacity, not just his ability to understand the rules. Its emphasis is on the participating in the story, not memorizing the rules.\u201d<\/p>\n\n\n\n<p>It should be noted that while the sanity mechanic was quite influential and significant to the roleplaying scene, it was based on outdated concepts of mental health. The original mechanic depicted the mentally ill as dangerous and out of control. If a player\u2019s character received too much exposure to the supernatural, they would go insane and become unplayable. This is something Stuart Martyn criticizes in his article \u201cMind Games\u201d in the Horror edition of <em>Wyrd Science<\/em> zine. Martyn explains how newer editions and offshoots of the game have tried to adjust for more respectful depictions of mental illness, citing Cthulhu Dark by Graham Walmsley as an example in which a character experiences insight into the true nature of reality that others cannot perceive.<br><\/p>\n\n\n\n<p>This then leads into something interesting about the Call of Cthulhu game: the many licenses that have allowed the TTRPG expand. In fact, Shannon Appelcline says that Chaosium is probably one of the most prolific licensors in the industry and goes on to add, \u201cMost of Chaosium\u2019s licensees were only interested in publishing books for Call of Cthulhu, and Chaosium was happy to oblige.\u201d Some of the TTRPGs it has led to are include the aforementioned Cthulhu Dark, Delta Green and Trials of Cthulhu. In 2001, Wizards of the Coast even came out with d20 Call of Cthulhu, version intended to take the feeling of the original game but with mechanics that would be more familiar to Dungeons &amp; Dragons players. Apart from TTRPGs, Cthulhu has also inspired various card games, board games, and video games. One board game creation based on a Chaosium license was Richard Launius\u2019 1987 Arkham Horror board game. This game provided roleplay-like elements and stands as perhaps one of the earliest fully cooperative board games, allowing players to work together to defeat a common enemy.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"578\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-1024x578.jpeg\" alt=\"Alone in the Dark, 2024; Alone in the Dark, 1992; Call of Cthulhu: Shadow of the Comet, 1993; and Call of Cthulhu, 2018, The Strong National Museum of Play, Rochester, New York.\" class=\"wp-image-28054\" style=\"width:316px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-1024x578.jpeg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-300x169.jpeg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-768x434.jpeg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-1536x867.jpeg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Videogames-2048x1156.jpeg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Alone in the Dark, 2024; Alone in the Dark, 1992; Call of Cthulhu: Shadow of the Comet, 1993; and Call of Cthulhu, 2018, The Strong National Museum of Play, Rochester, New York.<\/figcaption><\/figure><\/div>\n\n\n<p>Some of the video games using these licenses were the 1992 and 2024 reimagined <em>Alone in the Dark<\/em> PC survival horror games, the 2018 <em>Call of Cthulhu<\/em> by Cyanide, and <em>Call of Cthulhu: Shadow of the Comet<\/em> from 1993, which used Lovecraft\u2019s stories \u201cThe Shadow Over Innsmouth\u201d and \u201cDunwich Horror\u201d for inspiration. \u201cDunwich Horror\u201d is included in the current 7th edition of the TTRPG\u2019s<em> Investigator Handbook<\/em>. The book states that the character Dr. Henry Armitage provides a \u201cprime example of a Call of Cthulhu investigator\u201d in how he uncovers the supernatural and chooses to fight against it instead of running away.<\/p>\n\n\n\n<p>Overall, the influence of Chaosium\u2019s Call of Cthulhu has spanned more than 40 years, creating new ways of portraying characters in TTRPGs by focusing on their mental states and emotions, generating cooperative board games, and inspiring numerous video games that connect back to the TTRPG. So, if you are ever feeling up for something different to play and want to experience some Lovecraftian horror, the options are plentiful whether it be a card game, board game, TTRPG, or video game!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Within the last few years, tabletop roleplay games (TTRPGS) have seen a boost in popularity. And while Dungeons &amp; Dragons has become the name synonymous with the game genre in the United States, many other games deserve attention. One game has exerted a great deal of influence over how we play these games today, and has expanded into board games, card games, and video games over the decades. I am talking about Chaosium\u2019s Call of Cthulhu TTRPG. Using the Cthulhu [&#8230;]<\/p>\n","protected":false},"author":59,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"9322,8682,7983,8798,9385,9333","_relevanssi_noindex_reason":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[46,49],"tags":[],"class_list":["post-28044","post","type-post","status-publish","format-standard","category-games","category-video-games","entry","has-post-thumbnail"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games. - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games. - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"Within the last few years, tabletop roleplay games (TTRPGS) have seen a boost in popularity. And while Dungeons &amp; Dragons has become the name synonymous with the game genre in the United States, many other games deserve attention. One game has exerted a great deal of influence over how we play these games today, and has expanded into board games, card games, and video games over the decades. I am talking about Chaosium\u2019s Call of Cthulhu TTRPG. Using the Cthulhu [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\" \/>\n<meta property=\"og:site_name\" content=\"The Strong National Museum of Play\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/TheStrongMuseum\/\" \/>\n<meta property=\"article:published_time\" content=\"2025-07-20T15:33:35+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-07-21T13:26:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-scaled.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"1999\" \/>\n\t<meta property=\"og:image:height\" content=\"2560\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Lindsey Barnick\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:site\" content=\"@museumofplay\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Lindsey Barnick\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\"},\"author\":{\"name\":\"Lindsey Barnick\",\"@id\":\"https:\/\/www.museumofplay.org\/#\/schema\/person\/2fcca94bd5156bce2a6a2b7fa8a8a086\"},\"headline\":\"The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games.\",\"datePublished\":\"2025-07-20T15:33:35+00:00\",\"dateModified\":\"2025-07-21T13:26:54+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\"},\"wordCount\":1276,\"publisher\":{\"@id\":\"https:\/\/www.museumofplay.org\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/07\/Call-of-Cthulhu-1981-800x1024.jpeg\",\"articleSection\":[\"Games\",\"Video Games\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\",\"url\":\"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/\",\"name\":\"The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games. - 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The Strong National Museum of Play","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.museumofplay.org\/blog\/the-great-old-one-call-of-cthulhus-rise-and-influence-in-games\/","og_locale":"en_US","og_type":"article","og_title":"The Great Old One: Call of Cthulhu\u2019s Rise and Influence in Games. - The Strong National Museum of Play","og_description":"Within the last few years, tabletop roleplay games (TTRPGS) have seen a boost in popularity. And while Dungeons &amp; Dragons has become the name synonymous with the game genre in the United States, many other games deserve attention. One game has exerted a great deal of influence over how we play these games today, and has expanded into board games, card games, and video games over the decades. I am talking about Chaosium\u2019s Call of Cthulhu TTRPG. 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